Marketing Art for Castle Story

With Sauropod Studio's Art Director, I worked on key marketing art for Castle Story's 1.0 release, including...

  • Box art for the game
  • Illustrated banners to appear on the Castle Story website
  • Illustrations used on T-stands and merchandise
 
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Cut Scenes for The Shrouded Isle

Working again with Kitfox Games I completed 4 ending cut-scenes for the Shrouded Isle.

  • Storyboarding  
  • Creating scene assets in Photoshop
  • Compositing/Animating cut-scenes in Unity
 
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Animation for Moon Hunters: Eternal Echoes DLC

During my time with the lovely Kitfox Games team, I made many pixel art animations for the following new features added to the game.

  • a new player character, the Snowdancer 
  • a new meta-game and final boss 
  • a new endless arena challenge, using revived legends of former heroes!
 
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UI for Shuyan: Rise of the red Dragon

Shuyan is an action graphic novel, with comic-like narrative sequences, and 3D combat scenes

I worked on the UI and other art to help give gameplay feedback to the player. 

Please contact me for samples.

 
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Costume design/Animation on Ultimate Chicken Horse

Ultimate Chicken Horse is a party platformer that flips between strategic level building and intense platforming.

During my time with the Clever Endeavour team, I worked using the existing animation style to create fully animated costumes for each possible character available to the players.

 
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Concept Art on Poltergus

During my time on Poltergus at Rad Sandwich Studios, I worked on...

  • Concept art
  • Art direction (with student interns)
  • Marketing Art
  • Kickstarter campaign
 
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Art on Spacebro: Justice Rocket

Started at Crtitical Hit MTL in 2014, Spacebro won the Innovation award at the Montreal Idependent Games Festival in 2015